Draw without distractions using just two tools. In Diorame, every layer is automatically positioned in 3D space — no manual setup, no depth sliders.
Blob
Organic filled shapes with symmetry, draw inside, and draw behind modes
Brush
Strokes in three styles — Tapered, Uniform, or Ink — with adjustable thickness
Includes draw inside, draw behind, symmetry mode, eraser, and a text tool with 5 custom fonts. Export as PNG, SVG, or video — or save your project as a .dior file and continue later.
This is where it comes alive. Apply cinematic camera movements, depth-of-field, and Risograph-style post-processing effects to turn your illustration into a scene.
Apply 12 post-processing effects to your illustration — procedural Risograph halftone, Pixel Art with palette quantization and Bayer dithering, depth of field, film grain, chromatic aberration, atmospheric fog, glow, and more. Plus 10 cinematic camera modes with parallax and optional handheld shake.
Diorame is an idea by @dumaker
Illustrator™, Designer™ y Bacín™ from Albacete, Spain
Diorame is a free, independent project. If you'd like to support it, you can do so on my ko-fi
Diorame is the drawing app I always wished for
So I decided to make it real
A free, browser-based creative tool to illustrate in 2D and explore in 3D — like a digital diorama, without the complexity.
Start drawing with DiorameFrequently Asked Questions
Diorame is a free browser-based illustration tool that lets you draw in 2D and instantly explore your work in 3D. Each layer is automatically placed at a different depth, creating real parallax effects and cinematic camera movements — no 3D knowledge needed.
Diorame is not trying to replace Procreate, Adobe Fresco, Adobe Illustrator, or Clip Studio Paint — those are professional tools with years of features. Diorame is something different: a free, browser-based illustration tool focused on simplicity, Risograph aesthetics, and automatic 3D depth. If you want a no-install, no-account drawing tool that turns your layered illustrations into cinematic 3D scenes, Diorame is the only tool that does exactly that. Think of it less as a competitor and more as a creative space you've never had before.
Completely free, no account required. Open the app, start drawing. Nothing to install, nothing to sign up for.
Diorame runs in any modern desktop or tablet browser — Chrome, Firefox, Safari, and Edge. It's designed for desktop and tablet use only; mobile phones are not supported by design. On a phone there simply isn't enough screen space to get the most out of Diorame.
Two core drawing tools: Blob, for organic filled shapes, and Brush, for strokes in three styles — Tapered, Uniform, and Ink. Also includes an Eraser, a Text tool with 5 custom fonts, and a Move tool for transforming entire layers. Drawing modifiers include symmetry, draw inside, draw behind, and organic mode.
Most drawing apps are flat. Diorame automatically places each layer in 3D space, so when you switch to VIEW mode you get real parallax depth and cinematic camera movements — without rigging, without manual positioning. It's the only free browser-based drawing tool built around the diorama concept.
Not at all. Diorame is, first and foremost, a drawing app. The Blob and Brush tools, the layer system, the color palettes, the modifiers — everything is designed to make drawing simple and enjoyable on its own. The 3D parallax, cinematic cameras, and post-processing effects are there when you want them, but you can ignore VIEW mode entirely and just draw. No pressure, no complexity.
Yes — Diorame is built around Risograph aesthetics. Fixed color palettes, procedural halftone grain, ink spread simulation, and misregistration effects. The Riso post-processing uses a three-pass pipeline that replicates the texture and imperfection of real Riso prints.
12 effects in total: procedural Risograph halftone, Pixel Art with palette quantization and Bayer dithering, depth of field, film grain, chromatic aberration, atmospheric fog, glow, vignette, lens distortion, particles, grunge overlay, and line wiggle. All adjustable and combinable.
A dedicated post-processing effect that converts your illustration into pixel art in real time — with configurable pixel size (2–16), color depth (2–32 colors), and Bayer dithering intensity. Works on top of your layered 2D illustration, including the Riso and grain effects.
Yes. Diorame exports as PNG, SVG, SVGZ (compressed vector), and video (WebM/MP4) with the cinematic camera captured live. You can also save your project as a .dior file and continue working on it later.
10 preset camera animations: Forward, Spiral, Yoyo, Pulse, Twist, Arc, Crane, Truck, Orbit, and Zoom. Each works with the 3D parallax depth of your layers. You can also add handheld shake at three intensity levels and adjust the overall cinematic speed.
Yes. Diorame is optimized for tablet use and works with any stylus supported by your browser, including Apple Pencil on iPad. Touch gestures for zoom, pan, orbit, and undo/redo are fully supported.
Save your project often — Diorame runs entirely in the browser, and like any web app it can occasionally freeze or be closed by accident. Use the save button regularly and keep your .dior file close. Also: although Diorame includes a built-in MP4 exporter, for the best video quality we recommend using your device's native screen recording — iPad, Windows, and macOS all have built-in options that capture at full display quality.
It can. Combining several post-processing effects simultaneously — especially on less powerful machines — may slow down the cinematic camera movements in VIEW mode. If you notice lag, try reducing the number of active effects or lowering their intensity. DRAW mode is always smooth regardless of effect settings.
Diorame was inspired by Graintouch, a beautiful iPad drawing app by Iorama Studio — specifically its Risograph aesthetic, its simplicity, and its organic drawing tools. But the core idea that makes Diorame unique is entirely original: automatic 3D depth per layer, real parallax in VIEW mode, cinematic camera movements, and Risograph-style post-processing. None of that exists in Graintouch. Credit where it's due — and innovation where it counts.
I'm an illustrator, a designer, and a drawer — not a programmer. I've spent years believing that the drawing tool I had in my head was simply out of reach. AI changed that. Not as a replacement for creativity, talent, or the irreplaceable spark that makes art human — I reject that idea completely — but as a collaborator that let me build something I couldn't have built alone.
The code is mine in the sense that matters: every decision, every feature, every constraint is intentional and comes from years of thinking about what a drawing tool should feel like. AI wrote the syntax. I wrote the vision.
Diorame is free and open source — CC BY-NC-SA 4.0 licensed, repository public on GitHub — because a tool built for artists should belong to artists.